Vis Tutorial: Overview |
Vis is a tool for rapidly prototyping interfaces for mathematics and engineering. Its goal is to make it very easy to populate 3D environments and to generate visualizations of those environments. Like most 3D toolkits, Vis allows the environment to be panned, rotated, etc. Vis also provides built-in movie making capabilities, and provides features to make these movies more attractive (such as smoothly interpolating camera positions.)
Equally important is what Vis is not. Vis is not a 3D game engine. While the visualizations are intended to be reasonably attractive, Vis is not intended to create photo-realistic renderings. Unlike game-oriented 3D engines, Vis always renders every object: it will not cull distant objects in order to guarantee a pre-determined frame rate. Vis does not incorporate a physics model, nor does it compute collisions. Vis, by itself at least, only deals with the visualization aspect.
The JavaDoc for Vis is also available.